Par problumu v debianu


To Diskuze Debian CZ <czdebian-l zavinac debian bod cz>
From Havelka Ondřej <havelka bod ondrej zavinac azd bod cz>
Date Thu, 16 Jan 2003 12:04:23 +0100
User-agent Mozilla/5.0 (Windows; U; Windows NT 5.1; cs-CZ; rv:1.2.1) Gecko/20021130

Rad bych vas pozadal o radu jelikoz totalne jiz prechazim od WOknousu na Debiana ale mam jeste par klicovych problemu, ktere me brzdi v praci. Me problemy mam ruznorode na dvou pocitacich coz znamena, ze vetsinou nemam jeden a ten samej na obouch (skoro vzdy).

1. Instalace OpenOfficu 1.0.1 CZ
----------------------------------
- DOMA: bezproblemu pres binarku setup.
- V PRACI: se mi po spusteni teto binarky stalo to ze se mi pres okno s pozadim pro instalaci openofiisu otevre jedno pres celou obrazovku a uplne prazdne a neda se niterak pokracovat dal. Myslim si ze problem bude asi v tom ze mu chbej nejaky fonty, jelikoz kdyz to sedivy okno stahnu na stranu a chci ho zavrit tak otevre maledialogove okenko s hlackou jestli ho chci opravdu uzavri a potvrzeni ano ne jenze tam neni vubec zadnej text krome hlavicky okna.
Nevim jestli problem neni taky v teto chybove hlasce.
Jan 16 10:36:44 atlantis xfs: ignoring font path element /usr/lib/X11/fonts/cyrillic/ (unreadable) Jan 16 10:36:45 atlantis xfs: ignoring font path element /usr/lib/X11/fonts/CID/ (unreadable)
Prosim poradte tohle mi v praci brani nejvice.

2. Jak nainstalova MOZILLU 1.2.1
------------------------------------
Taby bych se rad zeptal jak nejakym rozumnym zpusobem instalujete do DEBINA 3.0 novou mozillu. Nejlepsi by to bylo za pomoci .DEB balicku ale nikde jsem zadny rozumny co by fungoval nenasel. Musim k tomuto rict ze jsem vcera koukal na stránku http://www.malyjarda.cz/ a je to vyborne kdyby se tam v podobne podobe objevila Mozilla tak by to bala bomba.

3. TuxRacer bezi hodne pomalu (trhane)
-----------------------------------------
Tak se mi povedlo rozbehnout Xka na Radeonu 8500LE a na Nvidii GeForce4 MX 440 a muj problem je ten ze na tom radeonu mi velmi trhave bezi (spis nebezi tuxracer) kdyz vlezu do TOPu tak celej vykon procesoru sezerou Xka. Nekdo mi radil ze je to tim ze mam zapnutej FrameBuffer. No a uprime receno nemam, nebo aspon myslim ze nemam (co se tyce Xek). Vim ze jsem mel podobyn problem defoultne i na RedHatu 8.0 ale uprime receno jsem to tenkrat neresil.
Propriklad prikladam nasledujici soubory:
moduly - moduly co mama zavedene.
options - nastaveni TUXRACERU (ale tam jsem nic nenasel).
XF86Config-4 - nastaveniXek tam kde mi to dela problemy.

4. Počeštění konzoly v Xkach
------------------------------
Tady asi nekdo bude vedět jednoduchou odpoved. Kvuli zobrazovani mozzily a kvuli tomu ze lidi vetsinou doporucuji pouzit MS fonty jsem si do PC doplnil TTF a nastavil vsude v KDE ale mymy problem jsou linky a ramecky a vubec cestina a spatne vypadajici znaky v terminulu pod Xkama. Jeslit jste to nekdo jiz resil tak by mi to docela pomohlo.

Budu velmi velmi vdecny za kacnou pomoc.

Ondrej Havelka.

Module                  Size  Used by    Not tainted
nls_cp437               4384   2  (autoclean)
usb-storage            49280   1 
vfat                    9500   1  (autoclean)
fat                    29752   0  (autoclean) [vfat]
sd_mod                 10684   2  (autoclean)
scsi_mod               86328   2  (autoclean) [usb-storage sd_mod]
soundcore               3684   0  (autoclean)
af_packet              11848   1  (autoclean)
tap0                    2528   1  (autoclean)
usbmouse                1792   0  (unused)
printer                 5696   0  (unused)
hid                    19200   0  (unused)
3c59x                  25192   1 
ieee1394               25544   0  (unused)
mousedev                3904   0  (unused)
r128                   90264   1 
radeon                 93240   2 
agpgart                30688   2 
keybdev                 1696   0  (unused)
usbkbd                  2944   0  (unused)
input                   3424   0  [usbmouse hid mousedev keybdev usbkbd]
usb-uhci               21508   0  (unused)
usbcore                49696   0  [usb-storage usbmouse printer hid usbkbd 
usb-uhci]
rtc                     5592   0  (autoclean)
ide-disk                6816   2  (autoclean)
ide-probe-mod           8096   0  (autoclean)
ide-mod               131404   2  (autoclean) [ide-disk ide-probe-mod]
ext3                   57248   1  (autoclean)
jbd                    35640   1  (autoclean) [ext3]
unix                   13636  77  (autoclean)
# Tux Racer 0.61 configuration file
#

# data_dir
#
# The location of the Tux Racer data files
#
set data_dir "/usr/share/games/tuxracer"

# fullscreen
#
# If true then the game will run in full-screen mode.
#
set fullscreen false

# x_resolution
#
# The horizontal size of the Tux Racer window
#
set x_resolution 800

# y_resolution
#
# The vertical size of the Tux Racer window
#
set y_resolution 600

# bpp_mode
#
# Controls how many bits per pixel are used in the game.
# Valid values are:
#
#  0: Use current bpp setting of operating system
#  1: 16 bpp
#  2: 32 bpp
# Note that some cards (e.g., Voodoo1, Voodoo2, Voodoo3) only support
# 16 bits per pixel.
#
set bpp_mode 0

# capture_mouse
#
# If true, then the mouse will not be able to leave the 
# Tux Racer window.
# If you lose keyboard focus while running Tux Racer, try setting
# this to true.
#
set capture_mouse false

# force_window_position
#
# If true, then the Tux Racer window will automatically be
# placed at (0,0)
#
set force_window_position false

# quit_key
#
# Key binding for quitting a race
#
set quit_key "q escape"

# turn_left_key
#
# Key binding for turning left
#
set turn_left_key "j left"

# turn_right_key
#
# Key binding for turning right
#
set turn_right_key "l right"

# trick_modifier_key
#
# Key binding for doing tricks
#
set trick_modifier_key "d"

# brake_key
#
# Key binding for braking
#
set brake_key "k space down"

# paddle_key
#
# Key binding for paddling (on the ground) and flapping (in the air)
#
set paddle_key "i up"

# jump_key
#
# Key binding for jumping
#
set jump_key "e"

# reset_key
#
# Key binding for resetting the player position
#
set reset_key "backspace"

# follow_view_key
#
# Key binding for the "Follow" camera mode
#
set follow_view_key "1"

# behind_view_key
#
# Key binding for the "Behind" camera mode
#
set behind_view_key "2"

# above_view_key
#
# Key binding for the "Above" camera mode
#
set above_view_key "3"

# view_mode
#
# Default view mode. Possible values are
#
#   0: Behind
#   1: Follow
#   2: Above
#
set view_mode 1

# screenshot_key
#
# Key binding for taking a screenshot
#
set screenshot_key "="

# pause_key
#
# Key binding for pausing the game
#
set pause_key "p"

# joystick_paddle_button
#
# Joystick button for paddling (numbering starts at 0).
# Set to -1 to disable.
#
set joystick_paddle_button 0

# joystick_brake_button
#
# Joystick button for braking (numbering starts at 0).
# Set to -1 to disable.
#
set joystick_brake_button 2

# joystick_jump_button
#
# Joystick button for jumping (numbering starts at 0)
#
set joystick_jump_button 3

# joystick_trick_button
#
# Joystick button for doing tricks (numbering starts at 0)
#
set joystick_trick_button 1

# joystick_continue_button
#
# Joystick button for moving past intro, paused, and 
# game over screens (numbering starts at 0)
#
set joystick_continue_button 0

# joystick_x_axis
#
# Joystick axis to use for turning (numbering starts at 0)
#
set joystick_x_axis 0

# joystick_y_axis
#
# Joystick axis to use for paddling/braking (numbering starts at 0)
#
set joystick_y_axis 1

# no_audio
#
# If True, then audio in the game is completely disabled.
#
set no_audio false

# sound_enabled
#
# Use this to turn sound effects on and off.
#
set sound_enabled true

# music_enabled
#
# Use this to turn music on and off.
#
set music_enabled true

# sound_volume
#
# This controls the sound volume (valid range is 0-127).
#
set sound_volume 127

# music_volume
#
# This controls the music volume (valid range is 0-127).
#
set music_volume 64

# audio_freq_mode
#
# The controls the frequency of the audio.  Valid values are:
# 
#   0: 11025 Hz
#   1: 22050 Hz
#   2: 44100 Hz
#
set audio_freq_mode 1

# audio_format_mode
#
# This controls the number of bits per sample for the audio.
# Valid values are:
#
#   0: 8 bits
#   1: 16 bits
#
set audio_format_mode 1

# audio_stereo
#
# Audio will be played in stereo of true, and mono if false
#
set audio_stereo true

# audio_buffer_size
#
# [EXPERT] Controls the size of the audio buffer.  
# Increase the buffer size if you experience choppy audio
# (at the cost of greater audio latency)
#
set audio_buffer_size 2048

# display_fps
#
# Set this to true to display the current framerate in Hz.
#
set display_fps false

# course_detail_level
#
# [EXPERT] This controls how accurately the course terrain is 
# rendered. A high value results in greater accuracy at the cost of 
# performance, and vice versa.  This value can be decreased and 
# increased in 10% increments at runtime using the F9 and F10 keys.
# To better see the effect, activate wireframe mode using the F11 
# key (this is a toggle).
#
set course_detail_level 75

# forward_clip_distance
#
# Controls how far ahead of the camera the course
# is rendered.  Larger values mean that more of the course is
# rendered, resulting in slower performance. Decreasing this 
# value is an effective way to improve framerates.
#
set forward_clip_distance 75

# backward_clip_distance
#
# [EXPERT] Some objects aren't yet clipped to the view frustum, 
# so this value is used to control how far up the course these 
# objects are drawn.
#
set backward_clip_distance 10

# tree_detail_distance
#
# [EXPERT] Controls the distance at which trees are drawn with 
# two rectangles instead of one.
#
set tree_detail_distance 20

# terrain_blending
#
# Controls the blending of the terrain textures.  Setting this
# to false will help improve performance.
#
set terrain_blending true

# perfect_terrain_blending
#
# [EXPERT] If true, then terrain triangles with three different
# terrain types at the vertices will be blended correctly
# (instead of using a faster but imperfect approximation).
#
set perfect_terrain_blending false

# terrain_envmap
#
# If true, then the ice will be drawn with an "environment map",
# which gives the ice a shiny appearance.  Setting this to false
# will help improve performance.
#
set terrain_envmap true

# disable_fog
#
# If true, then fog will be turned off.  Some Linux drivers for the
# ATI Rage128 seem to have a bug in their fog implementation which
# makes the screen nearly pure white when racing; if you experience
# this problem then set this variable to true.
#
set disable_fog false

# draw_tux_shadow
#
# Set this to true to display Tux's shadow.  Note that this is a 
# hack and is quite expensive in terms of framerate.
# [EXPERT] This looks better if your card has a stencil buffer; 
# if compiling use the --enable-stencil-buffer configure option 
# to enable the use of the stencil buffer
#
set draw_tux_shadow false

# tux_sphere_divisions
#
# [EXPERT] Higher values result in a more finely subdivided mesh 
# for Tux, and vice versa.  If you're experiencing low framerates,
# try lowering this value.
#
set tux_sphere_divisions 6

# tux_shadow_sphere_divisions
#
# [EXPERT] The level of subdivision of Tux's shadow.
#
set tux_shadow_sphere_divisions 3

# draw_particles
#
# Controls the drawing of snow particles that are kicked up as Tux
# turns and brakes.  Setting this to false should help improve 
# performance.
#
set draw_particles true

# track_marks
#
# If true, then the players will leave track marks in the snow.
#
set track_marks true

# ui_snow
#
# If true, then the ui screens will have falling snow.
#
set ui_snow true

# nice_fog
#
# [EXPERT] If true, then the GL_NICEST hint will be used when
# rendering fog.  On some cards, setting this to false may improve
# performance.
#
set nice_fog true

# use_cva
#
# [EXPERT] If true, then compiled vertex arrays will be used when
# drawing the terrain.  Whether or not this helps performance
# is driver- and card-dependent.
#
set use_cva true

# cva_hack
#
# Some card/driver combinations render the terrrain incorrectly
# when using compiled vertex arrays.  This activates a hack 
# to work around that problem.
#
set cva_hack true

# use_sphere_display_list
#
# [EXPERT]  Mesa 3.1 sometimes renders Tux strangely when display 
# lists are used.  Setting this to false should solve the problem 
# at the cost of a few Hz.
#
set use_sphere_display_list true

# do_intro_animation
#
# If false, then the introductory animation sequence will be skipped.
#
set do_intro_animation true

# mipmap_type
#
# [EXPERT] Allows you to control which type of texture
# interpolation/mipmapping is used when rendering textures.  The
# values correspond to the following OpenGL settings:
#
#  0: GL_NEAREST
#  1: GL_LINEAR
#  2: GL_NEAREST_MIPMAP_NEAREST
#  3: GL_LINEAR_MIPMAP_NEAREST
#  4: GL_NEAREST_MIPMAP_LINEAR
#  5: GL_LINEAR_MIPMAP_LINEAR
#
# On some cards, you may be able to improve performance by
# decreasing this number, at the cost of lower image quality.
#
set mipmap_type 3

# ode_solver
#
# Selects the ODE (ordinary differential equation) solver.  
# Possible values are:
#
#   0: Modified Euler     (fastest but least accurate)
#   1: Runge-Kutta (2,3)
#   2: Runge-Kutta (4,5)  (slowest but most accurate)
#
set ode_solver 1

# fov
#
# [EXPERT] Sets the camera field-of-view
#
set fov 60

# debug
#
# [EXPERT] Controls the Tux Racer debugging modes
#
set debug ""

# warning_level
#
# [EXPERT] Controls the Tux Racer warning messages
#
set warning_level 100

# write_diagnostic_log
#
# If true, then a file called diagnostic_log.txt will be generated
# which you should attach to any bug reports you make.
# To generate the file, set this variable to "true", and
# then run the game so that you reproduce the bug, if possible.
#
set write_diagnostic_log false
# File: XF86Config-4
# File generated by fglrxconfig (C) ATI Research, a substitute for xf86config.

# Note by ATI: the below copyright notice is there for servicing possibly
# pending third party rights on the file format and the instance of this file.
#
# Copyright (c) 1999 by The XFree86 Project, Inc.
#
# Permission is hereby granted, free of charge, to any person obtaining a
# copy of this software and associated documentation files (the "Software"),
# to deal in the Software without restriction, including without limitation
# the rights to use, copy, modify, merge, publish, distribute, sublicense,
# and/or sell copies of the Software, and to permit persons to whom the
# Software is furnished to do so, subject to the following conditions:
# 
# The above copyright notice and this permission notice shall be included in
# all copies or substantial portions of the Software.
# 
# THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
# IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
# FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
# THE XFREE86 PROJECT BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
# WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF
# OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
# SOFTWARE.
# 
# Except as contained in this notice, the name of the XFree86 Project shall
# not be used in advertising or otherwise to promote the sale, use or other
# dealings in this Software without prior written authorization from the
# XFree86 Project.
#

# **********************************************************************
# Refer to the XF86Config(4/5) man page for details about the format of 
# this file.
# **********************************************************************

# **********************************************************************
# DRI Section
# **********************************************************************
Section "dri"
# Access to OpenGL ICD is allowed for all users:
    Mode 0666
# Access to OpenGL ICD is restricted to a specific user group:
#    Group 44    # video
#    Mode 0660
EndSection

# **********************************************************************
# Module section -- this  section  is used to specify
# which dynamically loadable modules to load.
# **********************************************************************
#
Section "Module"

# This loads the DBE extension module.

#    Load        "dbe"          # Double buffer extension

# This loads the miscellaneous extensions module, and disables
# initialisation of the XFree86-DGA extension within that module.
    SubSection  "extmod"
      Option    "omit xfree86-dga"   # don't initialise the DGA extension
    EndSubSection

# This loads the Type1 and FreeType font modules
    Load        "type1"
    Load        "freetype"

# This loads the GLX module
    Load        "glx"   # libglx.a
    Load        "dri"   # libdri.a

EndSection

# **********************************************************************
# Files section.  This allows default font and rgb paths to be set
# **********************************************************************

Section "Files"

# The location of the RGB database.  Note, this is the name of the
# file minus the extension (like ".txt" or ".db").  There is normally
# no need to change the default.

    RgbPath     "/usr/X11R6/lib/X11/rgb"

# Multiple FontPath entries are allowed (which are concatenated together),
# as well as specifying multiple comma-separated entries in one FontPath
# command (or a combination of both methods)
# 
# If you don't have a floating point coprocessor and emacs, Mosaic or other
# programs take long to start up, try moving the Type1 and Speedo directory
# to the end of this list (or comment them out).
# 

#    FontPath   "/usr/X11R6/lib/X11/fonts/local/"
    FontPath   "/usr/X11R6/lib/X11/fonts/misc/"
    FontPath   "/usr/X11R6/lib/X11/fonts/75dpi/:unscaled"
    FontPath   "/usr/X11R6/lib/X11/fonts/100dpi/:unscaled"
    FontPath   "/usr/X11R6/lib/X11/fonts/Type1/"
    FontPath   "/usr/X11R6/lib/X11/fonts/Speedo/"
    FontPath   "/usr/X11R6/lib/X11/fonts/75dpi/"
    FontPath   "/usr/X11R6/lib/X11/fonts/100dpi/"

# The module search path.  The default path is shown here.

#    ModulePath "/usr/X11R6/lib/modules"

EndSection

# **********************************************************************
# Server flags section.
# **********************************************************************

Section "ServerFlags"

# Uncomment this to cause a core dump at the spot where a signal is 
# received.  This may leave the console in an unusable state, but may
# provide a better stack trace in the core dump to aid in debugging

#    Option "NoTrapSignals"

# Uncomment this to disable the <Crtl><Alt><BS> server abort sequence
# This allows clients to receive this key event.

#    Option "DontZap"

# Uncomment this to disable the <Crtl><Alt><KP_+>/<KP_-> mode switching
# sequences.  This allows clients to receive these key events.

#    Option "Dont Zoom"

# Uncomment this to disable tuning with the xvidtune client. With
# it the client can still run and fetch card and monitor attributes,
# but it will not be allowed to change them. If it tries it will
# receive a protocol error.

#    Option "DisableVidModeExtension"

# Uncomment this to enable the use of a non-local xvidtune client. 

#    Option "AllowNonLocalXvidtune"

# Uncomment this to disable dynamically modifying the input device
# (mouse and keyboard) settings. 

#    Option "DisableModInDev"

# Uncomment this to enable the use of a non-local client to
# change the keyboard or mouse settings (currently only xset).

#    Option "AllowNonLocalModInDev"

EndSection

# **********************************************************************
# Input devices
# **********************************************************************

# **********************************************************************
# Core keyboard's InputDevice section
# **********************************************************************

Section "InputDevice"

    Identifier  "Keyboard1"
    Driver      "Keyboard"
# For most OSs the protocol can be omitted (it defaults to "Standard").
# When using XQUEUE (only for SVR3 and SVR4, but not Solaris),
# uncomment the following line.

#    Option "Protocol"   "Xqueue"

    Option "AutoRepeat" "500 30"

# Specify which keyboard LEDs can be user-controlled (eg, with xset(1))
#    Option "Xleds"      "1 2 3"

#    Option "LeftAlt"    "Meta"
#    Option "RightAlt"   "ModeShift"

# To customise the XKB settings to suit your keyboard, modify the
# lines below (which are the defaults).  For example, for a non-U.S.
# keyboard, you will probably want to use:
#    Option "XkbModel"   "pc102"
# If you have a US Microsoft Natural keyboard, you can use:
#    Option "XkbModel"   "microsoft"
#
# Then to change the language, change the Layout setting.
# For example, a german layout can be obtained with:
#    Option "XkbLayout"  "de"
# or:
#    Option "XkbLayout"  "de"
#    Option "XkbVariant" "nodeadkeys"
#
# If you'd like to switch the positions of your capslock and
# control keys, use:
#    Option "XkbOptions" "ctrl:swapcaps"

# These are the default XKB settings for XFree86
#    Option "XkbRules"   "xfree86"
#    Option "XkbModel"   "pc101"
#    Option "XkbLayout"  "us"
#    Option "XkbVariant" ""
#    Option "XkbOptions" ""

#    Option "XkbDisable"

    Option "XkbRules"   "xfree86"
    Option "XkbModel"   "pc104"
    Option "XkbLayout"  "us"

EndSection


# **********************************************************************
# Core Pointer's InputDevice section
# **********************************************************************

Section "InputDevice"

# Identifier and driver

    Identifier  "Mouse1"
    Driver "mouse"
    Option "Device"             "/dev/gpmdata"
    Option "Protocol"           "IMPS/2"
    Option "Emulate3Buttons"    "false"
    Option "Buttons"            "5"
    Option "ZAxisMapping"       "4 5"

# When using XQUEUE, comment out the above two lines, and uncomment
# the following line.

#    Option "Protocol"   "Xqueue"

# Baudrate and SampleRate are only for some Logitech mice. In
# almost every case these lines should be omitted.

#    Option "BaudRate"   "9600"
#    Option "SampleRate" "150"

# Emulate3Buttons is an option for 2-button Microsoft mice
# Emulate3Timeout is the timeout in milliseconds (default is 50ms)

#    Option "Emulate3Buttons"
#    Option "Emulate3Timeout"    "50"

# ChordMiddle is an option for some 3-button Logitech mice

#    Option "ChordMiddle"

EndSection


# **********************************************************************
# Other input device sections 
# this is optional and is required only if you
# are using extended input devices.  This is for example only.  Refer
# to the XF86Config man page for a description of the options.
# **********************************************************************
#
# Section "InputDevice" 
#    Identifier  "Mouse2"
#    Driver      "mouse"
#    Option      "Protocol"      "MouseMan"
#    Option      "Device"        "/dev/mouse2"
# EndSection
#
# Section "InputDevice"
#    Identifier "spaceball"
#    Driver     "magellan"
#    Option     "Device"         "/dev/cua0"
# EndSection
#
# Section "InputDevice"
#    Identifier "spaceball2"
#    Driver     "spaceorb"
#    Option     "Device"         "/dev/cua0"
# EndSection
#
# Section "InputDevice"
#    Identifier "touchscreen0"
#    Driver     "microtouch"
#    Option     "Device"         "/dev/ttyS0"
#    Option     "MinX"           "1412"
#    Option     "MaxX"           "15184"
#    Option     "MinY"           "15372"
#    Option     "MaxY"           "1230"
#    Option     "ScreenNumber"   "0"
#    Option     "ReportingMode"  "Scaled"
#    Option     "ButtonNumber"   "1"
#    Option     "SendCoreEvents"
# EndSection
#
# Section "InputDevice"
#    Identifier "touchscreen1"
#    Driver     "elo2300"
#    Option     "Device"         "/dev/ttyS0"
#    Option     "MinX"           "231"
#    Option     "MaxX"           "3868"
#    Option     "MinY"           "3858"
#    Option     "MaxY"           "272"
#    Option     "ScreenNumber"   "0"
#    Option     "ReportingMode"  "Scaled"
#    Option     "ButtonThreshold"    "17"
#    Option     "ButtonNumber"   "1"
#    Option     "SendCoreEvents"
# EndSection

# **********************************************************************
# Monitor section
# **********************************************************************

# Any number of monitor sections may be present

Section "Monitor"
    Identifier  "Monitor0"
    HorizSync   30-96
    VertRefresh 50-160
EndSection


Section "Monitor"
    Identifier  "Monitor1"
    HorizSync   30-96
    VertRefresh 50-160
EndSection


# **********************************************************************
# Graphics device section
# **********************************************************************

# Any number of graphics device sections may be present

# Standard VGA Device:

Section "Device"
    Identifier  "Standard VGA"
    VendorName  "Unknown"
    BoardName   "Unknown"

# The chipset line is optional in most cases.  It can be used to override
# the driver's chipset detection, and should not normally be specified.

#    Chipset     "generic"

# The Driver line must be present.  When using run-time loadable driver
# modules, this line instructs the server to load the specified driver
# module.  Even when not using loadable driver modules, this line
# indicates which driver should interpret the information in this section.

    Driver      "vga"
# The BusID line is used to specify which of possibly multiple devices
# this section is intended for.  When this line isn't present, a device
# section can only match up with the primary video device.  For PCI
# devices a line like the following could be used.  This line should not
# normally be included unless there is more than one video device
# installed.

#    BusID       "PCI:0:10:0"

#    VideoRam    256

#    Clocks      25.2 28.3

EndSection

# === ATI device section ===

Section "Device"
    Identifier                          "ATI Graphics Adapter"
    Driver                              "fglrx"
# === disable PnP Monitor  ===
    #Option                              "NoDDC"
# === disable/enable XAA/DRI ===
    Option "no_accel"                   "no"
    Option "no_dri"                     "no"
# === Fire GL DDX driver module specific settings ===
# === Screen Management ===
    Option "DesktopSetup"               "0x00000100" 
    Option "Display2"                   "1"
    Option "HSync2"                     "30-96" 
    Option "VRefresh2"                  "50-160" 
    Option "GammaCorrectionI"           "0x00000000"
    Option "GammaCorrectionII"          "0x00000000"
# === OpenGL specific profiles/settings ===
    Option "Capabilities"               "0x00000000"
# === Video Overlay for the Xv extension ===
    Option "VideoOverlay"               "off"
# === OpenGL Overlay ===
# Note: When OpenGL Overlay is enabled, Video Overlay
#       will be disabled automatically
    Option "OpenGLOverlay"              "off"
    BusID "PCI:1:0:0"    # vendor=1002, device=514c
    Screen 0
EndSection

# **********************************************************************
# Screen sections
# **********************************************************************

# Any number of screen sections may be present.  Each describes
# the configuration of a single screen.  A single specific screen section
# may be specified from the X server command line with the "-screen"
# option.
Section "Screen"
    Identifier  "Screen0"
    Device      "ATI Graphics Adapter"
    Monitor     "Monitor0"
    DefaultDepth 24
    #Option "backingstore"

    Subsection "Display"
        Depth       24
#        Modes       "1024x768" "1152x864" "1280x960" "1280x1024" "1600x1024"
        Modes       "1280x1024"
        ViewPort    0 0  # initial origin if mode is smaller than desktop
#        Virtual     1280 1024
    EndSubsection
EndSection

# **********************************************************************
# ServerLayout sections.
# **********************************************************************

# Any number of ServerLayout sections may be present.  Each describes
# the way multiple screens are organised.  A specific ServerLayout
# section may be specified from the X server command line with the
# "-layout" option.  In the absence of this, the first section is used.
# When now ServerLayout section is present, the first Screen section
# is used alone.

Section "ServerLayout"

# The Identifier line must be present
    Identifier  "Server Layout"

# Each Screen line specifies a Screen section name, and optionally
# the relative position of other screens.  The four names after
# primary screen name are the screens to the top, bottom, left and right
# of the primary screen.

    Screen "Screen0"

# Each InputDevice line specifies an InputDevice section name and
# optionally some options to specify the way the device is to be
# used.  Those options include "CorePointer", "CoreKeyboard" and
# "SendCoreEvents".

    InputDevice "Mouse1" "CorePointer"
    InputDevice "Keyboard1" "CoreKeyboard"

EndSection

### EOF ###

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